Game with a vision of a selfportrait
Selfportrait with game elements
Shop or mechanics
The shop is the main experience
The mechanics (network) the main experience
Important to note is even if the experience of the network is the heart beat of the project I still feel that the shop is an important part. That means I have to create more a relationship between the two.
The common thread
Should there be a common thread that connects to the shop?
Should be this be somthing like secret fragements that people will come across when browsing through the network?
Or
Should the the secret of the shop be in pieces? These pieces are then rewards a player gets from the puzzles he/she solves.
Network framework
Prezi style
Wiki style
Different HTML pages
To make a few examples to try out I need a small part of the network.
Next is to sort the fragments
Objects | Locked | Fragments |
---|---|---|
Fox Tail | Lost Tail | Fox |
Raven Skull | Stealing Feathers | Raven |
Locket | Time Capsule | Shiny Collection |
- | - | Feather Collection |
Objects get a profile page with a secret which can be in any form (video, picture, text)
Locked means that the player needs to do something (puzzle solving and such). So far I have 3 different kind of locked fragments. I already sort the locked fragments to the different puzzle solving. This way I have for each an example.
Puzzles | Request | Search |
---|---|---|
Time Capsule | Stealing Feathers | Lost Tail |
Color code text | Communicate to fictional character | Photgraph with something missing (go to the location) |
Text is about time travel, future? | See the stealing on security cam | A manual how to get a fox tail |
Online, time short | email/chat, real letter, 3 days | as long as it takes to get to location, picture print/download |
The rest of the fragments can be anything I whish. Blogs, small flash games, pictures, videos, text, anything really.