Posts tonen met het label core. Alle posts tonen
Posts tonen met het label core. Alle posts tonen

Goal

donderdag 12 mei 2011
Collection fragments of my imagination mixed with the reality.
This project show how I see and experience the world. The bigger picture is great but for me it is about the small details that spark my imagniation.

Enjoy, explore and be curios about everything.

The project starts from playing it single and coming across traces from other players. By this I mean that players also make content. After the first setup I want the experience to grow to multi-player. Meaning that players will need each to solve, play pieces of the experience.

Just like exploring a pebble beach a player could make a memory box with trinkets found during exploration.

There is no one main story just one thing leading to another.

The network is something that keeps growing. Its an organic system that hardly has any restricted rules to obey.

Metaphor possibility:
Maze Wallpaper

Can start anywhere and stop anywhere. Can go back where you started or just keep wondering a round. The maze can grow larger.

Pebble Beach


Wondering around the beach with no end in sight. Looking for pebbles you would want to have. Or perhaps finds something completely different.

Rules

maandag 18 april 2011
Here follows rules for the system. It is not concrete yet but I need to write things down.

The network will have a vibe vintage, old stories, to folk tales and forest creatures.

The network is open, meaning that the fragments outside of the shop also can lead you to the network.

There are fragments that are locked, this means that the “player” can unlock it somehow.

From the locked fragments are fragments that can only be accessed if you buy the object in the store. Only this “player” can look at it, though her or she has the choice to share the code with others.

Fragments are anything, physical or digital.

The links between fragments are (right now) 4 things:
- Direct link/button to the other page
(find)
- Give the information of the location of the next fragment
(find)
- The player send something (email, photograph, etc) and receives the answer (action)
- The player solves a mystery or puzzle
(solve)


Everything that has been made by me or is apart of the network wil have somekind of logo atached to it so people know they are on the right track.

POST TO BE CONTINUED ...

Decisions to make

maandag 14 maart 2011
Game or selfportrait
Game with a vision of a selfportrait
Selfportrait with game elements


Shop or mechanics
The shop is the main experience
The mechanics (network) the main experience

Important to note is even if the experience of the network is the heart beat of the project I still feel that the shop is an important part. That means I have to create more a relationship between the two.


The common thread
Should there be a common thread that connects to the shop?
Should be this be somthing like secret fragements that people will come across when browsing through the network?
Or
Should the the secret of the shop be in pieces? These pieces are then rewards a player gets from the puzzles he/she solves.


Network framework
Prezi style
Wiki style
Different HTML pages


To make a few examples to try out I need a small part of the network.




Next is to sort the fragments
ObjectsLockedFragments
Fox TailLost TailFox
Raven SkullStealing FeathersRaven
LocketTime CapsuleShiny Collection
--Feather Collection








Objects get a profile page with a secret which can be in any form (video, picture, text)


Locked means that the player needs to do something (puzzle solving and such). So far I have 3 different kind of locked fragments. I already sort the locked fragments to the different puzzle solving. This way I have for each an example.
PuzzlesRequestSearch
Time CapsuleStealing FeathersLost Tail
Color code textCommunicate to fictional characterPhotgraph with something missing (go to the location)
Text is about time travel, future?See the stealing on security camA manual how to get a fox tail
Online, time shortemail/chat, real letter, 3 daysas long as it takes to get to location, picture print/download













The rest of the fragments can be anything I whish. Blogs, small flash games, pictures, videos, text, anything really.

Assignment - #2

zaterdag 19 februari 2011
The next thing is having both the cube idea and the shop idea next to each other and compare them.

Things that ideas share are as follows:
- Physical contact, like the objects for sale and the interaction with the cube. I want to create a bond with the expereince not only with the mind but alos by using senses of the body.
- Fragments; pieces of a story.
- Network; Fragments that are linked to each other


- Puzzles; Some fragments need to be "unlocked"
This is in article decoded by using a color for each letter. Decifer the the article and you can read it.









- Exploring the network. By taking a route through the network it feels like getting pieces of a story.



Here is a list that is comparing the ideas to each other: