Lea Redmond
Leafcutter Designs
My dream is to find, or make, something so striking that, when I open my clasped hands and reveal it to you, your world is turned upside down, you fill with possibility, and your eyes start to twinkle.
How do old ways of thinking/feeling/doing unravel, and how do new meanings cohere? I am looking for the cracks and seams where our everyday realities suddenly (or perhaps slowly) split open and offer us new possibilities for living. Art is the necessary revealing of that which we have overlooked and – perhaps quite precariously – taken for granted.
I want my art to be a different kind of “activism” – an appeal to the playful heart of humanity. Most people don’t want to hear about your cause and sign your petition, but they will stop to consider something strange and marvelous. I am trying to create accessible experiences by playing with the relationship between the ordinary and the extraordinary.
Jason Barnhart
Website
Let's do things people will talk about.
Slinkachu
Website
The street-based side of my work plays with the notion of surprise and I aim to encourage city-dwellers to be more aware of their surroundings. The scenes I set up, more evident through the photography, and the titles I give these scenes aim to reflect the loneliness and melancholy of living in a big city, almost being lost and overwhelmed.
Posts tonen met het label research. Alle posts tonen
Posts tonen met het label research. Alle posts tonen
Artist Statement Research
Gepost door
Ash
op
05:27
dinsdag 17 mei 2011
Labels:
Artist Statement,
research
0
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Inspiration and Research
Gepost door
Ash
op
11:21
zaterdag 23 april 2011
Rabbit Tales
Open world concept idea.
Finite and Infinite Games by James P. Carse
A book about a vision of life as play and possibility
Jesse Schell: When games invade real life
Also by Jesse Schell
Art of game design book and deck of cards
Open world concept idea.
Finite and Infinite Games by James P. Carse
A book about a vision of life as play and possibility
Jesse Schell: When games invade real life
Also by Jesse Schell
Art of game design book and deck of cards
Labels:
inspiration,
research
0
reacties
Network = Database
Gepost door
Ash
op
09:11
dinsdag 1 maart 2011
A great website showing interactive database, visualised.
Data visualization
Places to visite:
Fizz

We Feel Fine

I would think this is the technology to use for my database/network
Processing js
Data visualization
Places to visite:
Fizz

We Feel Fine

I would think this is the technology to use for my database/network
Processing js
Labels:
database,
experience,
inspiration,
installation,
interaction,
networks,
research
0
reacties
Assignment - #4
Gepost door
Ash
op
11:04
woensdag 23 februari 2011
I want to find an awnser to the following question "What am I trying to tell/show to others?"
The first instinctive reaction is that I want to show and let others experience my network.There are 2 questions that follows:
What is my network?
What do I mean by experience the network?
This project is in many ways an self portrait. The network represents the chaos and the order of thoughts that evetually leads to a creative idea. It is a way for me to show (I think) how my brain works. It is not only just to show others the proces, it is also a way for me to understand myself beter.
The more you explore and get involved with the experience the more immersive it becomes.

The experience in (rough) steps:
- Discovery of the shop
- Curiosity about the total vibe of the shop
- Curiosity about the objects
- Starting to interact with the objects
- Using the tags in the network
- Exploring the network
- Going to places (real and/or virtual)
- Solving puzzles (The deeper you go the more puzzle like the fragemnts of the network become)
- Becoming part of the network
Here by I mean either getting really involved with what ever communication lines i make or something along the lines of donating objects (with or without story) to the shop.
This methode does not have a complete story. The best way I kan describe it is reading pieces of a diary. Though you might not know everything, you get an impression of who that person is and what he or she might be involved with.
The first instinctive reaction is that I want to show and let others experience my network.There are 2 questions that follows:
What is my network?
What do I mean by experience the network?
This project is in many ways an self portrait. The network represents the chaos and the order of thoughts that evetually leads to a creative idea. It is a way for me to show (I think) how my brain works. It is not only just to show others the proces, it is also a way for me to understand myself beter.
The more you explore and get involved with the experience the more immersive it becomes.

The experience in (rough) steps:
- Discovery of the shop
- Curiosity about the total vibe of the shop
- Curiosity about the objects
- Starting to interact with the objects
- Using the tags in the network
- Exploring the network
- Going to places (real and/or virtual)
- Solving puzzles (The deeper you go the more puzzle like the fragemnts of the network become)
- Becoming part of the network
Here by I mean either getting really involved with what ever communication lines i make or something along the lines of donating objects (with or without story) to the shop.
This methode does not have a complete story. The best way I kan describe it is reading pieces of a diary. Though you might not know everything, you get an impression of who that person is and what he or she might be involved with.
Labels:
assignments,
concept,
experience,
networks,
research
0
reacties
Assignment - #3 The Connections
Gepost door
Ash
op
06:18
zaterdag 19 februari 2011
Labels:
assignments,
game mechanics,
interaction,
mindmap,
networks,
research
0
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Assignment - #3 The Objects
Gepost door
Ash
op
06:17
Instead to figure out before hand how the mechanics should work I am going to collect a few objects and play around how I would connect them to each other.
Here is a list of objects that I am playing with:

A schelf on the wall

A locket


A skull of a raven

A small magnifying glass

Porcelain nuts

Crochet sea coral

Fox tail

Plant pot, looks like weeds growing between the bricks/tiles
Here is a list of objects that I am playing with:

A schelf on the wall

A locket


A skull of a raven

A small magnifying glass

Porcelain nuts
Crochet sea coral

Fox tail

Plant pot, looks like weeds growing between the bricks/tiles
Labels:
assignments,
game mechanics,
interaction,
mindmap,
networks,
research
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Assignment - #1
Gepost door
Ash
op
05:45
The assignment is to visualize and describe in words the Cube idea as much as possible.
Yes, this is what I want:
- Cubes set in a public space
- Several Cubes
- Inside space represent a (visualization) piece of the big picture
- Cubes are made out many doors and objects
- Outside is like a puzzel, by exploring and putting elements together the door will open to the inside.
Possibilities:
- Different sizes from small boxes to average rooms.
- Digital cubes (online, cd, etc.)

a cube in a public space - utrecht train station
Depending on the message how the room is filled. Perhaps it is room of a character, location, event or about an object.

just as inspiration
Yes, this is what I want:
- Cubes set in a public space
- Several Cubes
- Inside space represent a (visualization) piece of the big picture
- Cubes are made out many doors and objects
- Outside is like a puzzel, by exploring and putting elements together the door will open to the inside.
Possibilities:
- Different sizes from small boxes to average rooms.
- Digital cubes (online, cd, etc.)

a cube in a public space - utrecht train station
Depending on the message how the room is filled. Perhaps it is room of a character, location, event or about an object.

just as inspiration
Labels:
assignments,
concept,
installation,
moodboard,
research
0
reacties
Assignments
Gepost door
Ash
op
04:35
I got a bit stuck in not exactliy knowing how to get to the next step. After talking to my teacher I have made a few assignments to get me going. The main thing I still need to figure out is why choose this form and what I am trying tell with it.
Assignment #1
I had done a small brainstorm previously about other ways expressing the idea. There was a small idea which I will for now call the Cube Idea.
The assignment is to visualize and describe in words the Cube idea as much as possible.
Assignment #2
The next thing is having both the cube idea and the shop idea next to each other and compare them. This also would be good not only to write down but also to visualize.
Assignment #3
Instead to figure out before hand how the mechanics should work I am going to collect a few objects and play around how I would connect them to each other.
Assignment #4
I want to find an awnser to the following question "What am I trying to tell/show to others?" The first instinctive reaction is that I want to show and experience my network.
There are 2 questions that follows:
What is my network?
What do I mean by experience the network?
With all the assingments it is good to show what I want, what I don't and what it might be. So lets get started.
Assignment #1
I had done a small brainstorm previously about other ways expressing the idea. There was a small idea which I will for now call the Cube Idea.
The assignment is to visualize and describe in words the Cube idea as much as possible.
Assignment #2
The next thing is having both the cube idea and the shop idea next to each other and compare them. This also would be good not only to write down but also to visualize.
Assignment #3
Instead to figure out before hand how the mechanics should work I am going to collect a few objects and play around how I would connect them to each other.
Assignment #4
I want to find an awnser to the following question "What am I trying to tell/show to others?" The first instinctive reaction is that I want to show and experience my network.
There are 2 questions that follows:
What is my network?
What do I mean by experience the network?
With all the assingments it is good to show what I want, what I don't and what it might be. So lets get started.
Labels:
assignments,
concept,
research
0
reacties
Research - The Art of Memory
Gepost door
Ash
op
12:58
donderdag 10 februari 2011
On the creator's website I came across his conceptual basis. This lead me to the theory of 'The Art Of Memory'.
The Art of Memory
Hypertext and The Art Of Memory
From the ancient greek theory I came a cross the goddess Mnemosyne, which very much intrests me just like the story of Pandora.
Some how I came across Sid Dickens Memory Blocks
Labels:
game mechanics,
inspiration,
memory,
research
0
reacties
Research - Networks
Gepost door
Ash
op
14:21
woensdag 9 februari 2011
Social Networks
Social Networks Wiki
Hyperlinking
Random Walk
Markov Chain
Wiki
Wikipedia
Wiki Game
LinkedIn
Article about InMaps
Facebook
Artistic
Everyday Objects & Their Meaning
Art is Open Source
We Feel Fine
Social Networks Wiki
Hyperlinking
Random Walk
Markov Chain
Wiki
Wikipedia
Wiki Game
Article about InMaps
Artistic
Everyday Objects & Their Meaning
Art is Open Source
We Feel Fine
Labels:
game mechanics,
inspiration,
networks,
research
0
reacties
Research - Game Mechanics
Gepost door
Ash
op
02:49
dinsdag 8 februari 2011
Books:
Rules of Play by Eric Zimmerman
PDF's:
DataPlay
Why We Play Games
A Theory of Play and Fantasy
Websites:
SCVNGR's Secret Game Mechanics Playdeck
I just killed a social game mechanic
Three Hondred Game Mechanics
Games:
Small Worlds
A short atmospheric game about exploring.
Knytt Stories
Rules of Play by Eric Zimmerman
PDF's:
DataPlay
Why We Play Games
A Theory of Play and Fantasy
Websites:
SCVNGR's Secret Game Mechanics Playdeck
I just killed a social game mechanic
Three Hondred Game Mechanics
Games:
Small Worlds
A short atmospheric game about exploring.
Knytt Stories
Labels:
book,
game mechanics,
interaction,
research
0
reacties
Research - The Experience Economy
Gepost door
Ash
op
13:27
vrijdag 4 februari 2011
I have been reading a book by Joseph Pine, The Experience Economy. Here is an interview that wil give an impression of what it is about.
Many years later.
In Dutch a overview of the book in slides
Many years later.
In Dutch a overview of the book in slides
Labels:
book,
experience,
inspiration,
research
0
reacties
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